Spring, of course, rain hat, rain coat, some wellies, rain pants or something and some rubber gloves. Same goes for Summer, things like sandals, shorts and perhaps even some form of sun cream. Of course, thermal stone working on all of the body, perhaps simply enhancing the warmth of the clothing you're already wearing or whatnot. During winter, you'd need to wear at least rabbit earmuffs, some thin scarf, dapper vest, some form of thin mittens, and some form of thin boots (perhaps even some form of pants) in order to have all of the body parts kept warm from the cold at a minimum and something like a beefalo hat, hibearnation vest, some form of thick pants, scarf and boots as well as some thick mittens (the mittens/gloves, pants, boots and scarves are not elaborated concepts, just labeled as "thick" and "thin" for example purposes). So, imagine, things like temperature needing to be taken care of for each body part. * More equip slots - in and of themselves, this might make the game easier, but going along with the point above, you would probably need this to survive as well as game being made harder.
And how about if you regenerated health and hunger with something like a dragon pie 1 hp per second for 40 seconds and have bleeding effects and hence various bandages (like, basic bandages made from something like leaves and grass and more advanced ones out of silk). Either way, creating more stats for the player to take care of is ought to make the game harder, like sanity kind of did when it was first introduced. I we're making the game more realistic, perhaps thirst, oxygen, blood, excretion (intestines and/or bladder), flesh (so, certain things attacking you might bite off a piece of your arms or something, which would need to be taken care of) and bone stats for a lot of the individual body parts. Post-poning could include a mechanic of simply not being able to eat food if your hunger is at like 95% or above or perhaps a disgust stat to come along with it, which would cause vomiting and resulting in loss of other stats, like health, sanity or something along the lines.
Of course, having some foods which regenerate energy would be great, but to an extent where sleeping and sitting can simply be postponed and not replaced with eating foods. It would probably require something like the Straw roll to be craftable from the beginning, of course and some other ways to regenerate the energy bar, like stumps, sittable logs or chairs to sit on, especially for someone playing Wickerbottom. With energy stat, the game would become significantly harder, as you would lose energy from simply running, crafting or working to obtain various resources. * Energy stat and other character stats to make the game harder - with sleeping and resting being optional, it really makes it something that you just do to kill some time if you need stats regenerated and don't want to waste food or some other stat regenerating items.
#Dont starve wiki varg statue professional#
These will be aimed at creating a learning curve for the game and so that even professional players have things harder for them within the game: With a previous topic I made, outlining a large chunk of the issues in terms of DS and DST and their learning curve as well as game play and so on, I thought it would be a good idea to post some suggestions in terms of game design/redesign of current features in the game.